// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an iframe> (and YouTube player)
// after the API code downloads.
var player;
var bgVideoID = document.querySelector('#player').getAttribute('data-video');
var playerOptions = {
// Autoplay + mute has to be activated (value = 1) if you want to autoplay it everywhere
// Chrome/Safari/Mobile
autoplay: 1,
playsinline: 1,
mute: 1,
autohide: 1,
modestbranding: 0,
rel: 0,
showinfo: 0,
controls: 0,
disablekb: 1,
enablejsapi: 1,
iv_load_policy: 3,
// For looping video you have to have loop to 1
// And playlist value equal to your currently playing video
loop: 1,
playlist: bgVideoID,
};
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: bgVideoID,
playerVars: playerOptions,
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
// setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}